Monday, November 30, 2015

Propaganda In Strategy Games

I've made a decision in my game to try and add certain aspects of real life that have significant effects on politics and diplomacy because of the way that my project is focused on bringing more stuff into the game besides combat. I've described many of these things in previous threads but I have not yet addressed propaganda.

Propaganda/messaging/w.e you want to call it has several powerful effects in the game. You can use propaganda for all sorts of purposes and all characters in the game are capable of utilizing it to push their agenda.

Instead of clicking fabricate claim or forging a trade war you can apply propaganda to build support for any issue and other actors can counter you. Propaganda also applies to the beliefs of the people and characters in your nation on various political issues. Including imaginary ones like magic vs tech and whether dragons are good or bad or racial interbreeding.

Propaganda needn't be uniformly applied either. You may only need to use it on specific characters or populations especially depending on your government. Propaganda costs money but it also costs time. A low spending level over time can achieve impressive results especially if combined with more nefarious methods.

Does your enemy have magical weapons on mass destruction? Who knows but he is a filthy foreigner and you control the intelligence services and the media anyways and he blew up the Summer Palace with suicide dragons. Let's color bomb that fucker. Yes, false flag attacks are in.

Your effectiveness at propaganda has many modifiers. Intelligence score, the many relationship factors of the people you are trying to convince, magical bonuses, relationship between the target audience and the goal.

Pushing your society towards becoming more accepting of change or magic or war are all options.

I am currently designing the baseline systems for espionage/intelligence and propaganda/campaigning and trying to find a good balance between performance, granularity, and implementation/data. Hopefully by the end of the week I will be testing a working version in various ways.

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