One
part of my game I am really digging at is how to incorporate
environmental factors into the game. I have biomes which determine
certain resource availability as well as temperature stuff. I'm hoping
to go a bit further, and also combine this with the racial evolution.
From a lore perspective magical ambient energy increases the speed of
beneficial evolutionary changes to account for changes needing to come
fast for game play reasons.
Climate
change will be spurring conflict over resources, pollution will be a
powerful factor in industrial nations, and populations will slowly adapt
to their environment as it changes.
The
scale of the game is such that a 50000 year campaign is an option. That
would take approximately 1644 real life years at max turn length but
depending on how long you generate history vs playing from month one it
probably won't be that much, especially if you don't scale massively to
world spanning empire. 164 years from day one I'd expect. You can turn
autoplay on and off however, so maybe it'd only take a few decades
depending on how much you timeskip.
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